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・ Catamnesis
・ Catamola
・ Catamola funerea
・ Catamola xanthomelalis
・ Catamorphism
・ Catamount (operating system)
・ Catamount Cup
・ Catamount Library Network
・ Catamount Recording Studio
・ Catamount Ski Area
・ Catamount Tavern
・ Catamount Trail
・ Catamount, Massachusetts
・ Catamutún
・ Catan
Catan (2007 video game)
・ Catan (2008 video game)
・ Catan (disambiguation)
・ Catan Card Game
・ Catan Dice Game
・ Catananche
・ Catananche caerulea
・ Catanauan, Quezon
・ Catancyla
・ Catandica
・ Catanduanes
・ Catanduanes (disambiguation)
・ Catanduanes State University
・ Catandungan Festival
・ Catanduva


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Catan (2007 video game) : ウィキペディア英語版
Catan (2007 video game)

''Catan'' was the Xbox Live Arcade version of Klaus Teuber's ''The Settlers of Catan'', developed by Big Huge Games in collaboration with Teuber. It was released on May 2, 2007. It is the first German-style board game to be released on Xbox Live Arcade, which was followed by ''Carcassonne''.
The game has since been removed from Xbox Live Arcade and is no longer available to purchase.
== Development ==
During an interview with Big Huge Games founder Brian Reynolds, it was revealed that Microsoft approached Big Huge Games with the idea for the project. As part of the same interview, Klaus Teuber's collaboration on the project was explained, noting that he was instrumental in helping Reynolds create the AI, using notes and statistics he had generated years ago but had never previously been able to apply.
Reynolds later stated, regarding the board game, "The design is so elegant you can teach someone to play in minutes and then spend years trying to master it. With our expertise in interface design and artificial intelligence, it seemed like a natural fit for the project!".〔(【引用サイトリンク】 title=Catan - Big Huge Games )
Teuber has fully endorsed the Big Huge Games version, claiming that the game has exceeded his expectations and noting that he himself has lost several games in a row to the AI.〔 The rules of the computerized version are faithful to the original, with one exception suggested by Teuber himself; the number of resource cards held by players is not limited to the number of resource cards which came with the board game. This was the original design intent, but one which couldn't be implemented due to the necessity to include only a finite number of physical cards in game boxes.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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